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 Skill Tree

01 Point

Allows the use of Staunch on a fallen ally.

02 Points

Allows the use of the Heal skill.

03 Points

Allows the use of Quickstims. You may carry two.

04 Points

Staunch now takes 15 seconds, down from 20 seconds. Increases Quickstim carrying capacity to three.

05 Points

Heal now takes 15 seconds, down from 20 seconds. Allows the use of Hyper-stims.

06 Points

During surgery, being on standby reduces the chance of host rejection. Bead pulls may be redrawn when carrying out a surgery.

07 Points

Allows the application of biotech upgrades, such as Radiation Medicine and Injury Packs

08 Points

Allows the use of a Quickstim on self once per event if downed.

09 Points

Staunch now takes 10 seconds, down from 15 seconds. Heal now takes 10 seconds, down from 15 seconds.

10 Points

Currently unknown effect.

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