m (And again) Tag: Visual edit |
m (Protected "Biotech Skill Tree" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
(No difference)
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Latest revision as of 15:51, 27 June 2014
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Skill Tree
01 Point
Allows the use of Crude components to craft augments.
02 Points
Allows the use of the Appraise(level 1) skill to analyse components or biotech related aspects to find their purpose.
03 Points
Allows the use of Worn components to craft augments. You may also use the Diagnose(level 1) skill on anything biotech related (enemies/mutants etc).
04 Points
Allows the use of Appraise(level 2). You now have a small chance of recovering a component when you craft using a recipe. You have a small chance of recovering a Quickstim when you fail a craft.
05 Points
Allows the use of Standard Issue components to craft augments.
06 Points
Allows the use of Diagnose(level 2). You now have a chance of crafting a random stim per downtime.
07 Points
Allows the use of Prototype components to craft augments.
08 Points
Allows the use of Appraise(level 3). You may now perform surgeries on participants using surgery upgrades unassisted.
09 Points
Allows the use of Diagnose(level 3). Also allows the crafting of hidden tech tree recipes. Experimentation is the only way of discovery.
10 Points
Currently unknown effect.