Medic Skill Tree

For the Career, click here.

01 Point
Allows the use of Staunch on a fallen ally.

02 Points
Allows the use of the Heal skill.

03 Points
Allows the use of Quickstims. You may carry two.

04 Points
Staunch now takes 15 seconds, down from 20 seconds. Increases Quickstim carrying capacity to three.

05 Points
Heal now takes 15 seconds, down from 20 seconds. Allows the use of Hyper-stims.

06 Points
During surgery, being on standby reduces the chance of host rejection. Bead pulls may be redrawn when carrying out a surgery.

07 Points
Allows the application of biotech upgrades, such as Radiation Medicine and Injury Packs.

08 Points
Allows the use of a Quickstim on self once per event if downed.

09 Points
Staunch now takes 10 seconds, down from 15 seconds. Heal now takes 10 seconds, down from 15 seconds.

10 Points
Currently unknown effect.